REAPER is able to map control surfaces (even game controllers) to faders, plug-in controls, REAPER actions and more, helping you to create a working environment that works just the way you expect. You can import any audio or MIDI source, maybe plug in a microphone to record something, then loop, pitch shift, trim, time stretch, fade and otherwise edit your work until you're happy. If you're unfamiliar with the jargon, essentially this means that the program is a high-end and very configurable digital recording studio. The learning curve can be steep but well worth it.REAPER is a professional Digital Audio Workstation (DAW). However, i like the ability to customize actions in Reaper. I generally like sort of a mainstream platform without a lot overboard customization. Secondly, I had enough trial period with Reaper both for getting comfortable with it and proving the much hype about it. Unfortunately, they could not integrate them well with most DAWs. Firstly, Over the years, I have accumulated a lot of 32 bits ‘legacy plugins’ which have given a unique identity to my work. I am indebted to my friend who recommended Reaper. Just like many DAW users, the frustrations of freezes and crashes compelled me to look for alternatives. I think i lean more towards mainstream softwares if there is anything like that. I was a bit hesitant to try out or even think that i could switch to using Reaper as my main DAW. Open to unlimited possibilities and customer centric. I can't say that I have anything I like least about it. I have been able to fix them, easily though not always quickly. The only problems I've run into have involved things that I overlooked or didn't completely understand. I find it is very convenient to use the waveform and move/change band points. The EQ plugin interface is very nice as well. It's similar enough to the other programs I've used (Cubase/Protools) that I could jump in and learn from there. It was free to try and there are tons of tutorials online and other people using Reaper to learn tips and how to use it. I didn't have any issues, but I think I only used it for editing, maybe not for recording. I use Reaper on Windows now and have not tried the Linux build but I think that's great! I used to run Reaper on a laptop I found in a dumpster, the Windows build run through WINE in Ubuntu. A friend recommended it and I tried it, band members started using it as well and now we can teach each other things. I started using Reaper when I realized that my version of Cubase was obsolete. Experienced users will also come across features they need that are missing, with feature requests dating back years. Furthermore, there are some very counterintuitive functions, like using right-click to select audio clips (trying to change this in Preferences is a real headache that I could never resolve) that will cause headaches for new users. REAPER's interface can be very intimidating, with extremely small, hard-to-read fonts, and no included instruments or sounds. REAPER is definitely a contender for the "best DAW". The small footprint and low price explains why it has such a large, loyal user base, and the powerful batch tools show why REAPER has wide adoption in the gaming industry. REAPER is almost limitless in scope: virtually everything about the app can be customized, with powerful actions (macros) and scripts that can automate complex tasks. But I would happily recommend it as a fully professional DAW. But ultimately, REAPER is a bit too much of an odd duck for me. Once I dug into Actions, I immediately missed it on other DAWs. But that being said, REAPER is incredibly fast, light, and reliable. Despite REAPER's customizability, I could never change this to work like other DAWs. I often would summon a right-click menu instead of a selection and you still use the standard left-click selection for most things, causing more confusion. The right-click mouse selection was particularly painful: no other DAW works like this, and it's hard to see what the benefit of this is. I had to learn REAPER for a gaming audio job, and it was very tough to get used to coming from Pro Tools, Cubase, et al., compared to other DAWs.
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